
- #EXANIMA MODS HEALTH MOD#
- #EXANIMA MODS HEALTH UPDATE#
- #EXANIMA MODS HEALTH CODE#
- #EXANIMA MODS HEALTH WINDOWS#
Title : ALIENS: ERADICATION TOTAL CONVERSION AND ERADICATION MAPSET. Take advantage of environmental hazards (fire and electricity) to help even the odds. Deploy auto turrets and drones (class specific) to set traps or create defensive choke points.ĥ. Works with most Doom and Doom2 wads (not tested with other mods).Ĥ.
#EXANIMA MODS HEALTH MOD#
Play the single player, 8 map campaign (ERADICATION DEDICATED MAPSET) or load up the mod with your favorite iwad or pwad to give them the "Alien treatment". Weapons and enemies from the Aliens Trilogy PS1 game, the Aliens films and more.ģ. (ERADICATION DEDICATED MAPSET) Four unique player classes with there own stories, enemy encounters, item placement, side/bonus missions, and even some maps exclusive to the class you have chosen to play.Ģ.
The Aliens have risen again on planetoid LV426 at Weyland/Yutani corporation's best kept secret.A second colony! They still want the creature for research.ġ.
From now I'm tracking the trainer version(took me almost 7 years to realize that is handy).(RELEASE UPDATE) ALIENS: ERADICATION TOTAL CONVERSIONĪ GZDoom Total Conversion and 8 level mapset using a modified version of Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod. Slightly reworked injection part, now affects more cheats and from now it's more resilient to game updates. Improved(haha, funny) some GUI, added more acidic text(I got many questions that have answers at the info window). Added cheat about enabling "end day" and "enter" buttons at the arena. Improvement thaumaturgy nodes cheat, now they are fully lockable and more stable at unlocking. Added "Max Derrin Health" and "One Hit Kill" cheats. Added continuous scanning for game presence, so now user can launch trainer anytime he wants, the trainer will auto attach to process when the game start. Maybe a little unstable, I need more info from users to cover bugs. Added game version check, warning window, and suppression for popup for this window on user decision. Reworked "Max Health" cheat for player and Derrin, now they don't receive damage at all, so even mass damage are now safe. Updated to v0.8.2.9.9.9(And after 30 min they release 0.8.3, so - waste of time). Reworked "add level" cheat, now it affects every character(even unhired) on the manager screen on the arena mode, thanks to CanaryPk for the suggestion. Fixed some features after some updates at 01.13, thanks to Bartelemys for reporting. Added ability to disable all hotkeys by checkbox or F1 button, thanks to VirgilSouth for the suggestion. Fixed stuff around mana and health cheat that cause health to be stuck in the middle of the bar. Updated to today's(15.02) released patch. So if the minor version isn't changed - no need to worry about compatibility after the 0.8.3q game version. I'm just checking if everything is working fine and confirming it with "for %version%" changing. #EXANIMA MODS HEALTH UPDATE#
If a minor version of the trainer isn't changed after I release an update - that's because the previous version is fully compatible with the current game update. But for now, this update is in "public testing" - so I'll be glad if you report any broken functions. From this moment - all functions must be very resilient to even significant game updates. If you have a feature-incompatible version - the trainer will show a warning window with incompatible features.
If you have a feature-compatible, but wrong game version - a warning label will show it, but the trainer won't open any warning window. Added features compatibility checking.
#EXANIMA MODS HEALTH WINDOWS#
Added support for windows "High Contrast" theme. #EXANIMA MODS HEALTH CODE#
So now they are resilient to most of the code changes. Fixed "One Hit Kill" and "Find Derrin" functions which I previously forgot to properly protect.
Fixed "Max HP" cheat after 0.8.4 major update.